That’s me.
Ville wanted a break from coding Luola, so I ended up dropping my work as well, and we spend several hours delving in to the world of Terraria. I rather like that game, despite it having many aggravating features (to me). There’s just so many things I think you could improve in that game.
Anyway, once we were done, I noticed that there’s a “new” (I haven’t had anything to do with Blitz for two years at least, so I’m out of loop) language from the BlitzMax guy, called Monkey. It basically ports Monkey in to several different languages (C++, C#, Java, Javascript, ActionScript).
Neat way to avoid having to write a native compiler for every platform, but I’m not sold on the idea. It makes the compiling process fraught with danger and cryptic error messages.
The ONLY reason why I might use BlitzMax or Monkey by extension is that they’re simple languages. If I want complicated, I’ll jump right back in to Lisp. I’ll just use SDL. That’ll run on just about everything except mobile phones, and I don’t care about those platforms. If I want “easy” crossplatform or 3D, I’ll just go Unity or something.
So, after fooling around with it for a little (there’s a demo available). I’m not sold.
Well, I’ll look tomorrow if I’ll start fooling with BlitzMax again, or what. I should work on Luola, too. I’m off to bed now. I’ve been up for way too long.

